Verbal Static Burpees
Quick Intro
Verbal Static Burpees is a burpee set with background noise supplied by a friend. One partner does continuous burpees for an agreed time, for example one minute. The other stands nearby and reads out random words and numbers at a steady pace: “forty-one, umbrella, seven, Tuesday, nineteen”. The noise is the only interference. The working partner keeps going and keeps count, and the most clean reps in the time wins once both partners have worked.
The numbers are the clever part. The working partner is counting their own reps in their head, and a voice reading random numbers right beside them makes that surprisingly hard.
The burpee itself, down to the floor, feet back in, up and a small jump, is taught at Burpees. This guide covers the game: the noise, counting, what is fair and keeping landings safe when the mind is busy.
What You’ll Need
- Two people.
- A cleared, non-slip floor with about two metres of space.
- A timer.
- A source of random words and numbers: a list on a phone, a book opened at any page or a shuffled deck of cards read out one by one.
- Paper and a pen for the caller’s tally.
How to Play
- Agree the time cap, the rep standard and the pace of the calls.
- The working partner stands ready. The caller stands to one side, about two metres away, with the list and the paper.
- Start the timer. The working partner does burpees at a steady pace and counts their reps.
- The caller reads out words and numbers, one every second or two, for the whole set.
- Each time a rep finishes, the caller makes a quick tally mark.
- At the end of the time, the working partner says their count. The caller checks it against the tally.
- Rest, then swap roles. The higher count wins.
Counting Through the Noise
The working partner keeps their own count, silently or under their breath. The score comes from the caller’s tally, so the worker’s own count is a side test with nothing riding on it: finishing with a number that matches the tally shows the noise never got in. It is harder than it sounds, since a caller saying “thirteen” just as the worker reaches rep eleven pulls the count off track.
The tally on paper is the fair count. If the two numbers disagree, the tally wins, since it was made without distraction. A worker who loses count is not out. They simply keep moving, and the tally keeps the score.
What Is Fair
All the interference is through the ears:
- No touching and no getting in the way. The caller stays out of the working space and never steps in front of the worker.
- Neutral content only. Random nouns, numbers, days, colours, names of places. No insults, no comments on how the worker looks or how they are doing, nothing that would upset them.
- A steady pace. The calls come at an even rhythm, about one every second or two. Shouting a sudden word just as the worker lands is a cheap trick and does not belong in the game.
- Normal volume. Loud enough to hear clearly, never right in the ear.
Making It Fair
A partner who is newer to burpees gets slower calls, with more space between words, for example one every three seconds instead of one every second. The rest of the rules stay the same. Training With a Friend has more on choosing a handicap.
Staying Safe
- Watch the landings. Burpees are hard on the body when tired, and focusing on a count draws attention away from landing well. Land softly with bent knees every time.
- Keep the floor clear. The caller’s phone and paper stay out of the working space.
- Cap the time. One minute is plenty for most pairs. Longer sets turn the game into an endurance test where form slips.
- Stop at pain. Ending early is always allowed.
Common Mistakes
- Rushing. Speed makes landings sloppy and counts unreliable. A steady pace scores better.
- Half reps. Agree the standard: chest to the floor, feet back under the hips, a full stand and a small jump. A rep that misses part of it is not tallied.
- Calling in a pattern. “One, two, three” is easy to tune out. Random order makes better noise.
- The caller forgetting the tally. The caller’s main job is the tally. The noise is second.
Fitting It Into a Session
The game works as a conditioning piece near the end of a session, one or two sets each. It also suits athletes who need to keep their count and their head under pressure, such as a team practising for loud match conditions. Building a Partner Session has more on placing a burpee set in the day.
Getting Better Over Time
Note each partner’s tally and the call pace. Over time, compare scores with noise against a quiet set of the same length. As focus improves, the gap between the two gets smaller.
Variations and Related Games
- Category Call Burpees has the worker name items in a category between burpees.
- Talk-Through Mountain Climbers asks the worker real questions during a set.
- Silent Treatment High Knees plays with silence instead of noise.
- Work-Rest Relay shares a burpee set between partners with no winner.
FAQ
Can the caller read numbers that are close to the worker’s count?
Yes. Numbers near the count are the hardest noise of all, and the tally keeps the score honest. Keep them at the normal pace and mixed in with other words.
What if the worker stops to argue with the noise?
The timer keeps running. Laughing is fine, stopping costs reps.
Can we use music instead?
Music is easier to tune out, so the game loses some of its point. Spoken words work better.
Related to Burpees, Category Call Burpees and Talk-Through Mountain Climbers.