Partner workoutsFriends

Category Call Burpees

5 minute read

Quick Intro

Category Call Burpees asks for a burpee and a word, again and again. One partner calls out a category, for example “animals”. The other partner does a burpee, then names something in that category, “elephant”, then does another burpee and names another item, “otter”. It goes on like that. Every answer has to be new and has to come within a few seconds of standing up. A long pause or a repeat ends the attempt, and the number of completed burpee-and-answer pairs is the score. Then the partners swap.

The burpee itself, from standing down to the floor and back up through a jump, is taught at Burpees. This guide covers the game: the answer rule, picking categories, fair play and keeping the burpees safe as the brain gets busy.

What You’ll Need

  • Two people. Larger groups can take turns in pairs.
  • A cleared, non-slip patch of floor about two metres long.
  • A phone or paper to note scores.

How to Play

  1. Agree the answer time, for example three seconds, and the rep cap if you want one.
  2. The calling partner names a category.
  3. The working partner does one full burpee.
  4. As they stand from the jump, they name a new item in the category.
  5. They go straight into the next burpee, then name the next item. The pattern repeats.
  6. The attempt ends when an answer takes longer than the agreed time, when an answer repeats an earlier one or when the answer does not fit the category.
  7. The caller notes the number of completed pairs.
  8. Swap roles. After both partners have worked, the higher count wins.

The Answer Rule

The clock starts when the working partner lands from the jump at the top of the burpee. The caller counts the seconds silently and calls “time” if the answer has not come.

What counts as a good answer:

  • It fits. “Penguin” is a bird. “Bat” is not, so it ends the attempt in a “birds” round.
  • It is new. No repeats within the same attempt, including plurals or near copies, such as “dog” and “puppy”.
  • It is clear. The caller has to hear it. A mumble can be asked again once, and the clock keeps running.

Close calls go in the working partner’s favour. Arguing over whether a tomato is a fruit is part of the fun, and the caller has the final word.

Choosing Categories

A good category has plenty of answers that everyone knows: animals, foods, countries, sports, colours, names of cars, things in a kitchen. Narrow ones, such as “types of cheese”, end attempts quickly, which suits a partner who is very fit at burpees.

The caller can change the category during an attempt, as long as they say the new one clearly before the next answer is due. Switching from “fruits” to “football clubs” mid-set is a good test of focus.

What Is Fair

This game has no contact at all. The only disruption is the thinking. The caller’s job is to call clearly and judge honestly:

  • No calling categories that only the caller knows well.
  • No talking over the working partner as they answer.
  • No speeding up the count for one partner and slowing it for the other.

Making It Fair

A partner who thinks more slowly when tired can get broader, easier categories, such as “foods” against “vegetables”. Agree the categories for each partner before starting, so neither feels the caller is choosing unfairly in the moment. Training With a Friend has more on handicaps of this kind.

Staying Safe

  • Landings first. Burpees are already tiring, and thinking takes attention away from the body. Land softly with the knees bent, every rep.
  • A clean floor. No phones, bottles or bags near the working space.
  • Cap the attempt. A partner who knows a lot of animals might keep going for a long time. A cap of twenty or twenty-five pairs keeps the set sensible, and reaching it counts as a full score.
  • Stop if anything hurts. Losing an attempt early is fine.

Common Mistakes

  • Answering before the burpee. The order is burpee, then answer. Answering on the way down does not count.
  • Half burpees to buy thinking time. Agree the rep standard first: chest to the floor, feet back under the hips, a full stand and a small jump.
  • Rushing the reps. The game rewards a steady pace. A fast, sloppy burpee leaves less breath for the answer.
  • Using the same category every time. Players memorise a list. Rotate them.

Fitting It Into a Session

Category Call Burpees is a demanding piece. Use it as the main conditioning block of a lighter day or as a finisher, with two or three attempts each. The word game naturally slows the pace, which suits partners who would otherwise go too hard on burpees. For building the rest of the session, Building a Partner Session has more ideas.

Getting Better Over Time

Keep a note of each partner’s score and the category used. Easy categories give higher scores, so compare like with like. As burpee fitness improves, the answers come more easily, since less of the brain is busy with breathing.

FAQ

Can we play with a group?

Yes. One caller, and players take turns working. Each player’s score is compared at the end.

What if the working partner runs out of answers before getting tired?

Then the category is too easy for them, or the cap is too high. Narrow the category next time.

Do proper names count, like specific dogs?

Agree it beforehand. Most pairs say no, since any name can be made up.


Related to Burpees, Verbal Static Burpees and Last One Standing — Plank.