Tabata Trade-off
Quick Intro
Tabata Trade-off adds a forfeit to the famous interval format. Tabata intervals are 20 seconds of all-out work followed by 10 seconds of rest, repeated. In this game, both partners do 20 seconds of burpees side by side, then compare counts during the 10-second rest. Whoever did fewer burpees steps up for one extra 20-second interval on their own while the other partner rests. Then both rest another 10 seconds and start the next shared round. The partner who takes the fewest extra intervals over the session wins.
Every work interval is maximal, and the extra intervals pile up quickly on whoever is falling behind, so it is a short game and a hard one.
The burpee, from standing to the floor and back up through a jump, is taught at Burpees. This guide covers the game: timing, counting, the extra intervals, fairer scoring and staying safe at full effort.
What You’ll Need
- Two people.
- A cleared, non-slip floor with space for two to do burpees side by side, about two metres each.
- An interval timer that beeps at 20 and 10 seconds. Most phones have an app for this.
- Paper and a pen, or a phone, for the counts.
How to Play
- Agree the number of shared rounds, for example six, and the scoring method.
- Stand side by side, at least an arm’s length apart.
- On the beep, both do as many clean burpees as possible for 20 seconds, each counting their own.
- On the rest beep, stop and call out your counts.
- Whoever did fewer does one extra 20-second interval of burpees alone. The other rests.
- After the extra interval, both rest 10 seconds.
- Start the next shared round. If the counts were equal, there is no extra interval, and the round starts after the usual 10 seconds.
- After the last round, the partner with fewer extra intervals wins.
Counting
Each partner counts their own clean reps. At this pace, counts are small, often five to eight per interval, so counting is easy even when tired. Agree the rep standard first: chest and thighs to the floor, feet back under the hips, a full stand and a small jump with the hands overhead. A rep that misses part of it does not count.
How the Extra Intervals Stack Up
The extra interval comes on top of the shared rounds, with only a short rest before the next one. A partner who loses a round is more tired for the next shared round, which makes losing again more likely. That is the escalation built into the game, and it makes a clear gap between partners grow quickly.
This is why the fairer scoring below exists, and why the number of rounds should be agreed in advance and kept modest. Six shared rounds is plenty for most pairs. The classic Tabata is eight, and with extra intervals added it becomes a very long eight.
Fairer Scoring
When one partner is clearly fitter, head-to-head counts give the extra interval to the same person every round. To even it out, score each partner against their own first round. After round one, each partner’s count becomes their own mark. In each later round, compare the share each partner has dropped below their mark. Whoever has dropped further takes the extra interval.
For example, Sam’s mark is 8 and Jo’s is 6. In round three, Sam does 6 and Jo does 5. Sam has dropped by a quarter and Jo by a sixth, so Sam takes the extra interval. Both partners are now racing their own fatigue, and the game becomes close again. Training With a Friend has more on scoring partners against themselves.
Some pairs skip the winner altogether and simply add up both partners’ reps as a shared total for the session.
An Extra Interval, Not a Punishment
The extra interval is extra work, plain and simple. Neither partner treats it as a penalty to mock. The partner who is resting can count for the one working, or cheer them through it. Keeping the tone friendly is what makes the game repeatable.
Staying Safe
- This is maximal work. Warm up fully first, with easy burpees, squats and a few minutes of light movement.
- Watch landings closely. As fatigue builds across rounds, landings get heavy and the lower back starts to sag in the floor position. Slow down or stop when that happens.
- A cleared, non-slip floor.
- Stopping is always allowed. A partner who needs to stop simply stops, and the game ends there.
- Cap the rounds in advance. Never add rounds in the middle of a session to settle a score.
Common Mistakes
- Half reps to win the count. They do not count, and they make the comparison meaningless.
- Skipping the rest after an extra interval. Both partners take the 10 seconds before the next shared round.
- Too many rounds. The game is hard enough at six.
- Forgetting the marks when using fairer scoring. Write down both round-one counts.
Fitting It Into a Session
Tabata Trade-off belongs at the end of a session, as the final conditioning piece. It is short and very hard, and there is little point doing much afterwards except cooling down. Use it once a week at most. Building a Partner Session has more on placing a maximal finisher.
Getting Better Over Time
Note each partner’s round-one count, their total reps and the extra intervals taken. Over a few weeks, the round-one count rises and the drop-off across rounds shrinks. A smaller drop-off is a sign of real conditioning progress.
Variations and Related Games
- Burpee Add-One Ladder climbs a burpee ladder one rep per round.
- Work-Rest Relay shares burpee work between partners.
- Bonus Round — High Knees ends each round with a shared bonus push.
- Mountain Climber Title Chain swaps the extra work for a silly title.
FAQ
Do the reps in an extra interval count toward anything?
No. Only the shared rounds decide who takes extra intervals. Extra reps still count for a shared total, if the pair keeps one.
Can we use another exercise?
The same format works with squat jumps or mountain climbers. Burpees are the classic choice.
What if both partners are equally matched?
Then the rounds go back and forth, and the extra intervals are shared fairly. That is the game at its best.
Related to Burpees, Burpee Add-One Ladder and Work-Rest Relay.