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Three-Legged Obstacle Shuttle

5 minute read

Quick Intro

Three-Legged Obstacle Shuttle takes the three-legged race off the straight line and into a zigzag. Partners tie their inside ankles together exactly as for the race. They then work their way through a short course of three or four cones laid out in a zigzag. Every cone is a turn, and every turn asks the pair to change direction as a single body. The fastest clean run wins, and each knocked cone adds a time penalty.

The setup and the basic step rhythm are taught in Three-Legged Race, and it is worth running that straight course first. This guide covers what the turns add. The nearest solo exercise is the Broad Jump, for the leg drive behind each push-off, though turning while tied to someone is a skill of its own.

What You’ll Need

  • A soft tie for the ankles, as for the straight race.
  • Three or four training cones.
  • A flat, clear, non-slip area of about 15 by 5 metres.
  • A timer.

What It Works

The turns make this more of a balance and hip-control drill than the straight race.

  • The muscle on the outside of the hip (gluteus medius), working hard on every turn to keep the pelvis level as weight shifts.
  • Hip flexors (iliopsoas) and the front of the thigh (quadriceps, rectus femoris), which lift and plant each step.
  • Inner thigh muscles (adductors), which hold the tied legs together through the change of direction.
  • Calves (gastrocnemius), which push off and steady each foot as it lands.
  • The side muscles of the trunk (obliques), which keep the pair upright as you lean into each turn.

Setting the Course

Lay the cones in a zigzag, alternating left and right, about three or four metres apart along the course and about two metres apart side to side. Mark a start and finish line. The pair weaves around each cone, passing it on the outside.

Wider spacing gives more room to turn and suits a new pair. Tighter spacing means sharper turns and suits a well-drilled pair.

The Technique

Tie and hold

Tie the inside ankles snugly, with room for a finger under the tie. Put your inside arms around each other’s waist or shoulders. Stand close, hips touching.

Straight sections

Use the normal two-beat rhythm on the straights: “in” for the tied legs, “out” for the outside legs. Call it out loud.

Turns

A turn is where most pairs fall. The steps that work:

  1. Call the turn early. One partner, usually the one on the inside of the coming turn, calls “left turn” or “right turn” two or three steps before the cone.
  2. Shorten the steps. Make the strides shorter and quicker as you approach the cone. Short steps keep the tie slack and give you time to adjust.
  3. The inside partner slows down, the outside partner keeps moving. On a turn, the partner on the inside of the curve takes smaller steps while the outside partner takes slightly longer ones. The pair pivots around the inside partner.
  4. Keep the rhythm going through the turn. Keep calling “in, out” as you turn. Losing the beat is what trips pairs.
  5. Lengthen out again once past the cone.

Recovering

If you stumble, stop, steady each other and set off again with the rhythm. A pause costs a second. A fall costs far more.

How to Play

  1. Walk the course once together, calling each turn.
  2. Run it at a jog, then at speed once the turns feel smooth.
  3. Time each run from start to finish.
  4. Add the penalty for each knocked cone, for example 2 seconds.
  5. Swap who calls the turns and run again.

What Counts

  • Your time is the raw run time plus cone penalties.
  • A knocked cone adds the agreed penalty. It does not void the run.
  • A fall ends that attempt. Untie if needed, check on each other and run again.
  • With one pair, the time is a score to beat in a later round. With two pairs, run one after the other and compare.

Fair Play

Calling the turns early and clearly is the whole point. This is a test of how well the pair works together, so neither partner should spring a turn on the other.

Making It Easier or Harder

  • Easier: wider cone spacing, fewer cones or a slower agreed pace.
  • Harder: tighter spacing, more cones, a turn back toward the start at the far end or a quick stop at each cone.

Staying Safe

  • Flat, non-slip ground.
  • Turns wide enough that a stumble does not land you on a cone or another pair.
  • Soft tie, not too tight.
  • Walk the course first every time you change partners or the layout.

Common Mistakes

  • Late calls. Call the turn two or three steps out.
  • Long strides into the turn. Shorten them before the cone.
  • Fighting the tied leg. Let the inside partner pivot and the outside partner move around them.
  • Going quiet in the turn. Keep calling the rhythm.

Fitting It Into a Session

It suits a team or group session, a field day or a coordination-focused warm-up. Two to four runs per pair, with rest while others go, is plenty.

FAQ

Who should call the turns?

Either partner, as long as you agree before the run. Many pairs have the partner on the inside of each turn call it.

Why do we keep falling on the turns?

Usually because the steps are too long or the call comes late. Shorten the steps and call earlier.

Should we run the straight race first?

Yes. The straight race teaches the rhythm, and the turns are much easier once that is automatic.


Related to Broad Jump, Three-Legged Race and Cone Slalom Race.