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Reverse Call Push-ups

4 minute read

Quick Intro

Reverse Call Push-ups is a push-up game that tricks the brain. Both partners set up in a push-up position, facing each other. One partner calls “up” or “down” at a steady but unpredictable rhythm, and the other must do the opposite: “up” means lower to the bottom, and “down” means press to the top. The first time the performer moves the way the call says, the attempt ends. They count how many correct moves they made, then the partners swap. The higher count wins.

Most people get it wrong within the first few calls. That is the fun of the game and says nothing about coordination. How to do a good push-up, hands under the shoulders, body straight and chest lowered close to the floor, is taught at Push-up. This guide covers the game: the calls, mistakes, the count and keeping reps clean.

What You’ll Need

  • A stable, non-slip floor with room for two people in a push-up position, head to head, about two metres apart.
  • Mats, if the floor is hard on the hands.

How to Play

  1. Both partners set up at the top of a push-up, facing each other. The caller holds this top position while calling, so both are working.
  2. The caller starts calling “up” or “down”, one call at a time.
  3. The performer does the opposite of each call.
  4. Each correct response counts as one.
  5. A wrong response ends the attempt. Note the count.
  6. Swap roles. Each partner gets the same number of attempts, often two or three.
  7. Add each partner’s counts. The higher total wins.

How the Calls Work

The performer starts at the top. Every call asks for a response depending on where they are:

  • At the top, “up” is called: lower to the bottom. That is a correct move.
  • At the top, “down” is called: stay at the top. Holding still is the correct response.
  • At the bottom, “down” is called: press up to the top.
  • At the bottom, “up” is called: hold at the bottom.

A hold counts as a correct response, just like a rep. It is also where people slip, since holding the bottom of a push-up is hard and the urge to press up on “up” is strong.

What Counts as a Mistake

  • Moving the called way. Pressing up on “up” or lowering on “down”.
  • Moving when you should hold. A small dip or press counts.
  • Not responding. Freezing for more than a second on a call that needed a move.

The caller judges. When it is unclear, give the performer the benefit of the doubt.

The Caller’s Rhythm

A steady rhythm, around one call every one to two seconds, with the order of “up” and “down” mixed unpredictably. Two of the same in a row are allowed and catch many people. The caller avoids long pauses at the bottom, which turn the game into a hold contest.

Making It Fair

A newer performer gets a slower calling rhythm, for example a call every three seconds, agreed before the round. The same calls and rules apply. Training With a Friend has more on handicaps like this.

Form Comes Before the Count

A rep forced out just to avoid a mistake is worse than ending the attempt. If the performer’s form breaks down, with the hips sagging or the elbows flaring wide, the attempt ends there, even without a mistake. The score is the number of clean, correct responses.

Staying Safe

  • A stable, non-slip surface for both hands.
  • Stop at form breakdown, not at failure.
  • Short attempts. Most end within twenty calls, which is about the right size.
  • Wrist care. A mat helps if the wrists complain.

Common Mistakes

  • Rushing the response. Speed causes most errors. React, then move.
  • Half reps. A push-up still goes all the way down and all the way up.
  • Watching the caller’s mouth. Listen to the word instead.
  • Holding the breath. Keep breathing, out as you press.

Fitting It Into a Session

Reverse Call Push-ups makes a playful upper-body block, or a short brain-and-body break between harder sets. Two or three attempts each is enough. See Building a Partner Session for more ideas.

Getting Better Over Time

Track the best count. As it rises, speed up the rhythm slightly, or put two or three of the same call in a row more often.

FAQ

Does the caller do push-ups too?

The caller holds the top of a push-up while calling, which keeps both partners working. A caller who gets tired can drop to the knees.

What if the call is unclear?

Repeat it. A mumbled call does not count for or against the performer.

Can we do this from the knees?

Yes, both the caller and the performer can.


Related to Push-up, Opposite Direction High Knees and Rhythm Break Push-ups.