Plank Ball Roll Steal
Quick Intro
Plank Ball Roll Steal is a tug-of-war fought with one hand in a plank. Two partners face each other in a high plank, head to head, with a medicine ball on the floor between them. Each partner rests one hand on top of the ball. On “go”, both try to roll the ball toward their own side with light, controlled pressure from that hand while holding the plank on the other three points. The first to roll the ball past their own line wins the round.
How to hold a plank well, with the body straight from head to heels, the trunk braced and the hips level, is covered at Plank. This guide covers the game: the setup, the pressure rules, winning a round and keeping the plank intact.
What You’ll Need
- One medicine ball that does not bounce, three to five kilograms.
- A stable, non-slip floor, with mats under the hands if it is hard.
- Tape or two small markers for the lines.
Setting Up
Place the ball on the floor at the centre spot. Mark a line on each side of it, about 30 centimetres away, across the space between the two partners. Each partner sets up in a high plank facing the ball, far enough away that the ball can roll to their line without hitting their supporting hand. Both rest the same hand, right or left, lightly on top of the ball. Swap hands between rounds.
How to Play
- Both partners set up in a high plank, one hand each resting on the ball.
- On “go”, both press and roll the ball toward their own line.
- Hold the plank on the other three points the whole time.
- The round ends when the whole ball crosses one partner’s line. That partner wins the round.
- Reset the ball at the centre, swap hands and play again.
- The first to an agreed number of round wins, for example three, wins the match.
The Pressure Rules
The ball is the only thing being fought over, and the hands stay gentle:
- Light, controlled pressure on the ball. Rolling and steering with the palm and fingers is the skill.
- Nothing to the other partner’s hand or arm. No pushing their hand off the ball, no pinning their fingers.
- No slapping or striking at the ball. The hand stays in contact and works it with pressure.
- Your hand stays on the ball. Lifting it off the ball to grab it from another angle ends the round against you.
If the hands start fighting each other instead of working the ball, stop and reset.
The Plank Comes First
With one hand on the ball, the body is resting on three points, and the trunk has to stop the hips from twisting toward the free side. Most rounds are really decided by whose plank holds up longer. A plank that sags or pikes while you fight for the ball ends the round. Agree that a dropped knee, a sagging lower back or hips lifted high is a lost round, and play on from the next one.
Making It Fair
The weaker partner can hold from the knees while the stronger partner holds a full plank. Both still fight for the ball with the same rules. Agree it before the match. Training With a Friend covers this kind of position handicap.
Staying Safe
- A non-slip floor. The supporting hand must not slide.
- Watch the wrists. Stop if either partner feels wrist strain. A mat under the hands helps.
- Stop when form collapses. Fatigue makes the lower back sag, and that is the moment to end the round.
- Heads apart. The ball is between you, so faces are close. Keep looking at the ball, with the head in line with the spine.
Common Mistakes
- Fighting with the whole arm. Pushing hard with the shoulder twists the body and breaks the plank. Use light, quick pressure.
- Hips swinging up. The trunk is twisting. Brace and keep the hips level.
- Feet together. A slightly wider foot stance gives more stability on three points.
- Slapping at the ball. It is against the rules and usually knocks it away from you.
Fitting It Into a Session
Plank Ball Roll Steal fits in a core block, at the end of a session or as a short contest between strength sets. Three to five rounds is plenty. See Building a Partner Session for more on placing core games.
Getting Better Over Time
Track round wins. As plank strength improves, rounds last longer and get closer. Then move the lines a little further from the centre.
Variations and Related Games
- Plank Ball Roll Relay rolls a ball back and forth between two planks without a winner.
- Plank Push War is a plank contest of pushing hands.
- Medicine Ball Post-Up Steal protects a ball while standing.
- Side-by-Side Plank Ball Hold shares one ball between two planks.
FAQ
Which hand goes on the ball?
Both partners use the same hand, right or left, and swap between rounds.
What if neither partner can move the ball?
Set a time cap of thirty seconds. If the ball has not crossed either line, the round is a draw.
How far apart should we be?
Far enough that the ball can roll to your line without hitting your supporting hand, close enough that both hands rest on the ball without stretching.
Related to Plank, Plank Ball Roll Relay and Medicine Ball Post-Up Steal.