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Mountain Climber Tag

4 minute read

Quick Intro

Mountain Climber Tag is played in the high plank, facing each other. Both partners drive the knees in toward the chest, one after the other, at their own controlled pace. Whenever your hands are planted and steady, you may lift one hand and try to tag your partner’s shoulder. The first to an agreed number of tags wins, as long as their own plank held together while they did it.

The mountain climber is covered at Mountain Climbers. This guide covers the game: when a tag is allowed, why a sagging plank resets the round and how to make it close between unequal partners.

What You’ll Need

  • A stable, non-slip floor for four hands.
  • Room for two people in a plank, facing each other an arm’s length apart.

How to Play

  1. Agree the target, such as five tags.
  2. Set up in a high plank facing each other, hands under the shoulders, heads toward each other and close enough that an arm can reach the other’s shoulder.
  3. On “go”, both start mountain climbers at a controlled pace.
  4. When both your hands are planted and you feel steady, you may lift one hand briefly and tag your partner’s shoulder, then plant it again.
  5. Keep driving the knees between tags.
  6. First to the target wins, as long as they kept their plank.

What Counts

A tag counts when:

  • your plank was steady when you lifted the hand;
  • it is a light, open-handed touch on the shoulder;
  • your hips stayed level, without sagging or piking up.

If your hips sag or lift to reach a tag, that tag does not count. If either person’s plank collapses, stop the round, reset and start again from zero. That rule is what keeps the game a core exercise; without it, the quickest way to tag is to throw the hips around.

Splitting Your Attention

The game is hard because it asks for two things at once: the mountain climber, which already demands a steady trunk while the legs move, and a reach, which takes away one of your supports. Most people find they have to slow their knee drives to tag well. That is fine; what matters is that the knees keep moving and the hips stay level.

Making It Fair

A weaker partner can do mountain climbers with the hands raised on a step or a low bench, which takes some of the weight off the arms and core. The other partner stays on the floor. Since the raised partner’s shoulders will be higher, agree a tag target both can reach, such as the upper arm. More on fair contests is in Training With a Friend.

Staying Safe

  • Keep tags light. No grabbing the reaching arm, and no tag that could knock your partner’s plank off balance.
  • Stop for wrist or shoulder strain. The supporting hand takes a lot of weight during a reach.
  • Use a non-slip floor so the hands do not slide.
  • Agree to contact on the shoulder before starting.

Common Mistakes

  • Stopping the knees to tag. Pausing completely to reach turns it into a plank game. Keep the legs moving, even slowly.
  • Piking the hips up. It makes the reach easier but breaks the drill. Keep the hips level with the shoulders.
  • Starting too close. Heads close together means bumping. Leave enough room for a straight-arm reach.

Fitting It Into a Session

The game is demanding for the shoulders, core and lungs. Use it in the middle of a session, after a warm-up, and not next to a plank duel or push-up game.

Getting Better Over Time

Count tags won over a few rounds and keep the tally. Once you can tag without the hips moving, raise the target, or agree that the knees must keep their rhythm the whole time, with no slowing at all while you reach.

FAQ

Can I tag while my partner is driving a knee?

Yes. The rule is about your plank, not theirs. You tag when your own hands are planted and steady.

What happens if we both collapse at once?

Reset and start the round again from zero.

How fast should the knee drives be?

Controlled. Slower knee drives make it easier to stay steady enough to tag, which is how most rounds are won.


Related to Mountain Climbers, Push-up Tag and Mirror Games.