Partner workoutsFriends

Medicine Ball Rotational Throw Race

4 minute read

Quick Intro

In the Medicine Ball Rotational Throw Race, each partner stands side-on to their own section of wall with a medicine ball at the hip. On a shared “go”, both turn and throw the ball into the wall, catch the rebound and reset for the next throw. Whoever completes the most clean, caught throws in an agreed time, often 30 seconds, wins.

The rotational throw itself, loading the back hip and turning from the legs and hips before the arms release the ball, is covered at Medicine Ball Rotational Throw. This guide covers the race: where to stand and what counts, keeping the throws powerful when the clock is running and how to make it fair.

What You’ll Need

  • Two medicine balls, soft-shelled or rubber, of a weight both can catch at speed.
  • A solid wall rated for ball impact, with a section for each person.
  • At least three metres of space between the two throwing areas.
  • A timer both can hear.

How to Play

  1. Agree the time cap, the ball weights and which side you will throw from first.
  2. Each partner stands side-on to their own wall section, about one to two metres away, feet wider than the shoulders.
  3. Hold the ball at the hip farther from the wall.
  4. On “go”, turn away to load, then rotate back and throw the ball into the wall.
  5. Catch the rebound at the hip and use the catch to start the next throw.
  6. Count your own clean throws until the timer ends.
  7. Rest, turn round and race again throwing from the other side.

What Counts

A throw counts when:

  • the ball is thrown with a real turn of the hips, not pushed by the arms alone;
  • it hits the wall at roughly waist to chest height;
  • the rebound is caught cleanly, without the ball touching the floor.

A dropped or fumbled catch does not count. That rule keeps the race about control as well as speed, since a wild throw that bounces away costs time chasing the ball and earns nothing.

Each partner counts their own throws. A third person can watch both and call any throw that is all arms.

Power and Pace

Racing tempts people to throw faster with less turn. The throw gets quicker and weaker, and the rebound often comes back off line. The fastest throwers keep a steady rhythm where each catch flows straight into the next load. If your throws start to drift or the catches get messy, slow down for two or three throws and find the hip turn again.

Making It Fair

The handicap is the ball. The less conditioned or less experienced partner throws a lighter ball, agreed before the round. A lighter ball is easier to throw and catch quickly, so even a small difference matters. Race once from each side, then adjust if needed.

For more on handicaps, see Training With a Friend.

Staying Safe

  • A wall built for ball impact. Plaster or glass is not suitable.
  • Space between throwers. A missed catch can roll; it must not roll into your partner’s throwing area.
  • A ball you can catch at speed. If catches are being dropped, the ball is too heavy for the race.
  • Stop for lower back pain. It often means the lower back is twisting in place of the hips.

Common Mistakes

  • Throwing with the arms only. Turn from the hips.
  • Standing too close to the wall. The rebound arrives too fast to catch cleanly.
  • Throwing only one way. Race both sides.
  • Catching flat-footed. Let the catch carry you into the next turn.

Fitting It Into a Session

Put it early in the session, after a warm-up with some trunk rotation, since power work is best on fresh legs and trunk. Two rounds each side is plenty. The Building a Partner Session guide has more ideas for ordering a session.

Getting Better Over Time

Note each partner’s count from each side. Many people find one side weaker, so track both sides separately. Once counts are similar from both sides, try a slightly heavier ball.

FAQ

How heavy should the ball be?

Two to five kilograms for most people. It should be light enough that every catch is clean.

How far from the wall should we stand?

About one to two metres. Too close and the rebound is hard to catch; too far and the throws lose accuracy.

Should we race both sides?

Yes. Race each side and add the counts, or compare each side separately.


Related to Medicine Ball Rotational Throw, Partner Medicine Ball Rotational Throw Feed and Partner Rotational Slam Pass.