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Dead Hang Hold & Sprint

4 minute read

Quick Intro

Dead Hang Hold & Sprint pairs a grip hold with running. One partner hangs from a pull-up bar, arms straight and feet off the floor. The other runs short sprints out and back. When the hanger’s grip fails, the number of completed sprints becomes the hanger’s score, and the two swap. Each person’s sprint totals from their own hangs decide the game.

The hang is covered at Dead Hang and sprint technique at Sprinting. This guide covers putting the two together. It needs both a bar and somewhere to run, so it suits a park, a sports field next to a pull-up station or a gym with a long open space.

What You’ll Need

  • A pull-up bar, with a box or step if the hanger cannot reach it from the floor.
  • A clear, flat running lane next to the bar, marked at about 20 metres.
  • A soft landing area under the bar.

How It Works

  1. Mark the sprint distance and agree a fixed clock for the repeats, for example one repeat starting every 15 seconds: a sprint out, a jog back and a short wait for the next start.
  2. The holder takes the bar with an overhand grip and hangs with straight arms and the feet clear of the floor.
  3. Once the holder is hanging, the worker starts. Each repeat is a sprint to the far mark and a jog back to the start, and the next one begins on the clock.
  4. The worker counts completed repeats out loud as they return.
  5. When the holder’s grip fails or they drop, the round ends. Completed sprints are the holder’s score.
  6. Swap jobs. The new holder goes on the bar and the new worker runs.
  7. When both have hung the same number of times, whoever’s hangs added up to more sprints wins.

Keeping the Sprints Even

The sprint count measures the hang, so the repeats have to come at the same rate whoever is running. That is why each one starts on a fixed clock. Without it, a fast runner would fit more sprints into the same hang than a slow runner, and the holder’s score would depend on their partner’s speed. Choose an interval both of you can keep, with time to jog back and catch your breath, and start every repeat on it. A phone interval timer that beeps every 15 seconds makes this easy.

A sprint that is under way when the grip fails does not count. Only finished repeats count, and a repeat is finished when the worker is back at the start line.

The worker may shout the count to encourage the holder, but may not touch the bar or the holder.

What Counts

The hang ends when the holder:

  • lets go with either hand;
  • touches the floor or the box with a foot;
  • bends the arms to rest or swings to reach something.

Making It Fair

Both people hang and both people run, so the format balances itself. With the repeats on a fixed clock, running speed does not change the count, so a slower runner does not cost their partner points. A partner with a weaker grip will score fewer sprints, which is the contest.

Staying Safe

  • Drop with soft knees. Grip gives out suddenly. Land with bent knees, never stiff-legged.
  • Warm up before sprinting. The worker goes from standing to a hard sprint at the start of each round, so both partners should be properly warm before the first one.
  • Use flat, clear footing. Check the lane for holes, loose ground and anything to trip on.
  • Keep the sprints short. About 20 metres is plenty. Longer sprints tire the worker quickly and make the rounds uneven.

Common Mistakes

  • Sprinting too long. A long lane turns the game into a running test. Keep it short.
  • Gripping with the fingertips. The hanger lasts longer with the whole hand wrapped round the bar, thumbs included.
  • Starting the run early. Wait until the holder is hanging still before starting the clock.
  • Drifting off the clock. Under fatigue, workers start repeats late. Go on every beep.

Fitting It Into a Session

This pairing is hard on both jobs: grip endurance and repeated sprints. It belongs after a thorough warm-up and away from other grip-heavy or sprint-heavy games. Two rounds each is usually enough.

FAQ

What if we have no running space next to the bar?

The game as written needs both. Without running space, Dead Hang Battle or another hold-and-work game that stays in one place is a better fit.

Does a half-finished sprint count?

No. Only completed repeats, out and back, count.

How long is a typical round?

Most people hang for somewhere between 30 seconds and a minute and a half, which usually means a handful of sprint repeats.


Related to Dead Hang, Sprinting and Dead Hang Battle.